A WebGL particle engine with a web based particle system editor.

The particle system editor.

A particle system and editor I was working on.

Neat but not performant enough. At high particle counts the kind of OOPish code I wrote it with doesn’t work well. To get it to work well with thousands of particles the code would have to be re-implemented in shaders.

Dylan Vann

Dylan Vann | Software developer living in Toronto 🇨🇦.Focused on Node | GraphQL | React | React Native.

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