A WebGL particle engine with a web based particle system editor.

August 5, 2014
The particle system editor.

A particle system and editor I was working on.

Neat but not performant enough. At high particle counts the kind of OOPish code I wrote it with doesn't work well. To get it to work well with thousands of particles the code would have to be re-implemented in shaders.

Dylan Vann
Software developer living in Toronto 🇨🇦 Thailand 🇹🇭.
Focused on Node | GraphQL | React | React Native.

You should receive an email with a confirmation link!
Join my Newsletter
I'll send you an email when I have something interesting to show.
Or follow me on Twitter for more stuff like this.


Tweet about this post and it will show here.